While there are some tricks to using the Nail, combat and poise are far less difficult to get your head around. You have a single weapon - a Nail - and no armour sets to assess or weight to worry about. As with most Metroidvanias, you will find new pathways open up as the game progresses depending on the abilities you pick up along the way, so exploration and doubling back are both encouraged. This is a pretty and melancholy 2D platformer with a large open world, full of shortcuts and traps and multiple branching pathways. Apart from the fact that the game's currency (Geos) needs to be retrieved from your point of death if you fall in combat and the save points (Benches, rather than bonfires) are where you upgrade skills and equipment, the game's similarities to Dark Souls are really just features of a Metroidvania which Dark Souls borrows some elements from. There are no obtuse RPG mechanics to deal with from the start there are no factions vying for your attention or stats to set up before you understand what they are. For starters Hollow Knight's world is a little less oppressive and stressful to navigate - the game ramps up much more slowly to the kind of intense difficulty that Dark Souls offers out of the gate. Comparisons to Dark Souls aren't always helpfulWhile there are a few similarities between Hollow Knight and From Software's famous Souls gameplay template, it's an unfortunate label to give Hollow Knight when trying to sell it to a beginner.
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